Racing Croquet
A quick game for singles or doubles, playing six hoops with just one ball on each side. You can play it as either:
- Knockout Competition - the winner is the first person/side to complete all 6 hoops and peg out, or
- Time Trial - race against the clock; the winner is the quickest.
Knockout Competition
- To start, the two sides place their ball on either side of the centre peg.
- On the command GO, both sides try and get their ball around their respective circuits before the other.
- There are two different circuits:
- Hoop 5 backwards, followed by hoops 1, 2, 3, 4, 5, then peg out.
- Hoop 6 followed by hoops 3, 4, 1, 2, 6 backwards, then peg out.
- The first to peg out is the winner.
Speed Competition
Similar to the above but on the word GO a third person starts a stopwatch, which is stopped when the side hits the peg. All times are recorded and at the end of the allotted time (could be one game or a series of games) the contestants are ranked by fastest time.
Rules
The rules are basic with no faults (with one exception) to ensure continuous play, but:
- If a moving ball is touched it is a fault and the ball must be returned to a mallet's-length in front of the last hoop.
- If balls are in close proximity, a player must not intentionally attempt to hit an opponent's ball. (No penalty but the balls should be replaced). If this happens, play continues from where the balls stopped.
- If a player thinks there is a danger of an opponent's ball hitting theirs then the player can use their mallet to protect their ball. No penalty to either side and play continues.
Many thanks to Bernard Pendry of Surbiton Croquet Club for this suggested game!