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Golf Croquet Croquet Terms and Jargon


These Golf Croquet terms are recommended by the Coaching Committee. More terms and jargon can be found on the general Croquet Jargon page.

The reference (A to C) from which the term is taken, is indicated in the second column and is encoded as follows:

A. Croquet Jargon page.
B. The Rules of Golf Croquet
C. "Golf Croquet Tactics" by Michael Hague (2005)

Blob A Accidentally failing to score a hoop with the ball remaining in the jaws.
Block C To position a ball to obstruct the path of an opponent's ball.
Cannon C To deflect one ball off another with the objective of moving a third ball and/or scoring a hoop.
Cut rush C To rush another ball at an angle. The resting place of either ball or both may be the object of such a stroke.

Dambuster
Double bounce shot

C or A jump shot over a long distance requiring two bounces of the ball.
Dead ground C Describes the area of the court within which one ball is wired from another.
Dolly rush C A rush from a very short distance away from the target ball.
Go for or take position   To position striker's ball in a position of tactical advantage, usually threatening the hoop.
Hampered A A shot where the striker's normal stance and/or swing is hindered by a hoop, the peg or another ball.
Hit away or clear C To remove an opponent's ball from a position of tactical advantage.
In-off   Scoring a hoop off another ball.
Jaws A The area between the uprights of a hoop. Used as a verb to indicate the deliberate placement of a ball within the jaws.
Jump shot   A shot where the ball is hit hard into the ground, causing it to jump up and over another ball or even the hoop.
Nestle C Synonymous with "to jaws" but also used to describe placing a ball close to an opponent's to make it difficult to play without faulting.
Offside   Describes balls which when a hoop is scored, are resting beyond the halfway line between the hoop scored and the next hoop in order.
Peel A Scoring a point for a ball other than the striker's by putting it through the next hoop in order.
Promote C To cause partner ball to move to an advantageous position for its next turn.
Rush C To cause to move another ball to a position of tactical advantage.
Stun shot B To hit away another ball from a very short distance with the objective of striker's ball stopping close to the starting point of the target ball.
Wired A A position where a ball is prevented by the hoops or the peg from hitting or being hit by another ball.